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Omnisphere 2 Smooth

Jan 29, 2019 I'll show you how to make more genres using Omnisphere. We'll get into more production styles other than trap so you can bring your customers more value. Omnisphere 2. Omnisphere is among the elite virtual synthesizer programs for producers, composers, and sound designers; and if you think this monster power synth couldnt get any better, youve just been proven wrong. Introducing Omnisphere 2.0, the first v2.0 of any Spectrasonics instrument and it is truly gigantic! Download Omnisphere-2 Torrent at TorrentFunk. We have 257 Omnisphere-2 Software torrents for you! Omnisphere 2.6 includes a stunning new “Hardware Library” with over 1,600 new patches created by Eric Persing and the renowned Spectrasonics Sound Development team. Each hardware profile has a corresponding set of sounds in the Hardware Library which were specially designed using that hardware synth as an Omnisphere controller. Processor: 2.4 GHz and above RAM: 4GB minimum, 8GB recommended. This plug-in requires a DAW (Cakewalk Sonar / FL Studio / Cocos Reaper / Steinberg Cubase, etc.) The Omnisphere synthesizer, the fruit of several years of development by Spectrasonics, is a completely new brand of virtual instruments.

  1. Omnisphere 2 Smooth Pro
  2. Spectrasonics Omnisphere 2
It's no surprise that one of the most impressive software synths ever, Omnisphere, is from Spectrasonics. David Earl delves into its modulation areas and shares some timely tips.

Omnisphere is the dreamchild of Spectrasonics and the wonderful Eric Persing. On the surface, Omnisphere seems like another wonderful sounding software instrument with a great library of sounds, great effects, and a sweet synth engine. The interface is uncluttered and easy to navigate compared to other synths, but under the surface.. lies a beast.

Some people are happy with Omnisphere’s top-level user interface. ‘Oh, I have an Amp, Filter, and Mod envelope’ they say. ‘Oh how quaint, I can route the ModWheel to and LFO’s depth’ they say. ‘There are 6 LFOs? Wow!’

Then some people look a little closer and see that next to the Envelopes, Modulation and LFO areas, a curious little magnifying glass beckons. Innocently enough, they click on the little symbol, and the revelation within turns their minds to a gloopy jelly. Omnisphere has some serious modulation going on.

A quick recap on modulation. Modulation is when we assign an envelope, LFO, controller, or other modulation source to control a parameter of a synthesizer. For instance, if we have a sine wave LFO assigned to control a pan knob, we’ll hear the sound move between the left and right channel according to the speed and shape of the LFO assigned.

For this article—which I could easily stretch into a book, but will hold back—we are going to explore some of the more advanced LFO and Envelope types, and then assign them in the Mod Matrix! Mind melting fun.

Getintopc

Step 1 - Get to Know the Modulation Matrix

The Modulation Matrix can be found by heading over to the Modulation section of the Omnishpere Edit window and selecting the magnifying glass. When clicked, the magnifying glass will reveal the following screen:

Omnisphere 2 Smooth Pro

Do not be afraid. This screen is going to give us the power we need to route any modulation source to any target. The targets will be any parameter of Omnisphere’s Oscillator, Filter, or Amp sections. In addition, we can also assign sources to control parameters of the LFOs, Envelopes, and Morphing inputs as well! More about that later..

Step 2 - Assign an LFO to Panning

Let’s start simple. To assign an LFO to modulate the panning of the amplifier, Simply choose ‘LFO 1’ from the source area, and then assign Amp > Pan in the target area.

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Now we have LFO 1 controlling panning, but all the time. This could be annoying, and make us a little seasick after a while of listening. What would be good is to use something like the ModWheel on our controller to control how much the LFO is going to affect panning.

This is called ‘Second Order Modulation’. Congrats. You are now officially a sound junkie. Second Order Modulation is simply a modulation source controlling the parameters of another modulation source.

To create second order modulation where the ModWheel is controlling the depth of the LFO, assign ‘Wheel’ as a source, and ‘LFO1 depth’ as the target.

We can still hear the LFO altering our panning, but less.. and when we turn the wheel up, the panning is accentuated. To have the LFO depth completely zeroed out when the ModWheel is down, simply turn the target parameter slider to the left until it reads ‘0’.

We can hear now that the panning isn’t as extreme as it was before.. try altering the ‘Depth’ parameter of the Wheel in the Mod Matrix. Now we have the LFO back to its full range of motion.

Step 2 - Getting to know your LFOs

To get out of the Mod Matrix, simply click the magnifying glass next to ‘Mod Matrix Zoom’ again. Head over to the LFO section, and make sure LFO 1 is selected.

To change the LFO waveshape, simply click on the up and down arrows next to the LFO wave. Change it to a sine wave shape:

Now check out the little blue ‘+’ symbol above the arrows we were just clicking. When lit, this means the LFO is moving in only a positive direction, in the case of panning, we would be getting center to right. When we turn this parameter off, the sound will now pan in both a positive and negative direction, panning through the full stereo field. Have a look in the Modulation area, and we can see how the LFO’s range changes.

Below the waveform, we can see that the LFO is set to ‘Legato’. This means the LFO will only retrigger if we lift our finger off of a note and strike a new note. If we hold a note down, and move to another note while it is held, the LFO will simply continue. There are 3 other modes:

  • Free—The LFO runs without retriggering
  • Note—The LFO restarts on every new note pressed
  • Song Position—When the DAW song starts, so does the LFO

When the LFO is set to ‘SYNC’, it will follow the tempo of our song.

Spectrasonics Omnisphere 2

Delay will delay the oncoming LFO, Rate is for the speed, and Depth is basically the ‘how much?’ knob.

Okay. Now for some envelope action.

Step 3 - Get to Know Your Envelopes

The envelope that will always be assigned to a synth is the Amplitude Envelope. Let’s head over there now.

How simple! ASDR.. Attack, Sustain, Decay and Release. These are the most popular stages of an envelope.

  • Attack - How long the envelope takes to come on
  • Decay - How long it takes to reach the Sustain stage
  • Sustain - What value the Envelope will hold at while a MIDI key is pressed
  • Release - How long it takes for the envelope to return to a zero state

Now, let’s look under the hood. Click that little magnifying glass next to the ‘Envelopes’ sign and..

Now we’re talking. Let’s add some points on the line by or right-clicking in the envelope line area, and mess around a bit. Notice that when right-clicking we get a list of some interesting preset line shapes:

Try adding some of these types and listen to what they do. Alter the curve between points by simply grabbing the line between the dots, and pull up or down. Now we can create whatever shape of envelope we like

Step 4 - Use Preset Envelope Shapes

Now for the crazy stuff. Click and hold on the disclosure triangle next to ‘Envelopes Zoom’ and choose Rhythmic Envelopes > Fancy Groove. Check out that crazy envelope!

Hold down a note and listen to it. Interesting, huh? Now let’s sync the envelope to our song by selecting the ‘Sync’ button on the lower right. When recording in a DAW, the envelope will now sync to the song. As you can imagine, this makes for some very interesting possibilities if we were to head back over to the Mod Matrix!

Step 5 - Go Nuts!

With these tools, go back over to that Mod Matrix and GO CRAZY! We have 6 LFOs and 6 Envelopes, for goodness sakes. Imagine the possibilities!

Related Videos

No Memory Limits
At the 2010 NAMM show in Anaheim, Spectrasonics today announced new v1.2 updates for Omnisphere® and Trilian® - bringing full 64-bit cross-platform support for the complete line of their award-winning virtual instruments. With the new updates, Omnisphere and Trilian will join Stylus RMX® as fully Mac and Windows native 64-bit plug-ins. The new version 1.2 updates include several new features and enhancements to the Spectrasonics STEAM Engine™ including improved browser features, new synthesizer filter algorithms and a new 'Sample File Server' function giving the software the ability to go beyond 32-bit memory limits on Mac OSX systems. Spectrasonics also demonstrated a new free iPhone app, Omni Live that turns an iPhone or iPod Touch into a wireless remote control for Omnisphere's 'Live Mode' page - allowing multi-touch sound selection of the software synthesizer in the user's computer. The Omnisphere and Trilian version 1.2 updates are available now.

'We are thrilled to be on the cutting-edge of having full 64-bit support of our entire product line on both Mac and Windows platforms,' notes Eric Persing, Founder of Spectrasonics. 'These updates push away previous technical limitations and allow all our users to be musically creative with our instruments in new ways. Full 64-bit support means removing old boundaries and opening new frontiers for the future.'

• New version 1.2 updates for Omnisphere and Trilian
• 100% 64-bit Mac and Windows compatibility across full line of Spectrasonics instruments
• v1.2 - New Browser 'Favorites' star ratings and 'Projects' tagging for easy sound organization
• v1.2 - Newly developed 'Juicy' synthesizer filter algorithms in numerous configurations
• v1.2 - New 'Sample File Server' for 32-bit Mac OSX systems allows more memory access
• v1.2 - Triplet support added to Arpeggiator
• v1.2 - Numerous compatibility and support improvements
• New 'Omni Live' iPhone app for wireless remote control of Omnisphere's 'Live Mode' page

On the MAC Side
While 64-bit support for Spectrasonics instruments on Windows has been available, the emerging OSX-based 64-bit DAWs - such as Apple's recent Logic 9.1 update - are now fully compatible to take advantage of the 64-bit memory addressing of Omnisphere and Trilian v1.2. Any 'plug-in host' that is 64-bit compatible on Macintosh can also utilize the new versions' 64-bit capabilities, including Vienna Ensemble Pro.

Besides cross-platform 64-bit compatibility for Omnisphere and Trilian, the new version 1.2 updates also include new browser 'Favorites' features that many users have requested for quickly organizing the thousands of sounds in these instruments in meaningful ways. With a single click, users can now assign 'Star Ratings' to any of the sounds, and then sort the library by their rated sounds. In addition, the new sound organizing capability includes a 'Project' button, accessible via a menu allowing the user to rapidly create a 'Project Tag' - to assign sounds specifically for a piece of music, a particular gig, a film cue or any kind of focus. User Projects can then be viewed and sorted from the first column of the Browser.

The STEAM Engine in Omnisphere and Trilian v1.2 has also been enhanced to include brand new custom-developed synthesizer filter algorithms in a wide variety of dual 12dB/24db, lowpass/highpass/bandpass, series/parallel configurations. These new 'Juicy' filters have improved sound quality and smooth 'analog-style' response - especially when used with extreme resonance settings and sweeping sounds. The 'Power Filter,' (a customized version of GMedia's filter from their impOSCar synth) is also now available as a polyphonic filter. Additional enhancements for all users include support for Triplet and Dotted rhythmic resolutions in the Arpeggiator.

Mac users of Omnisphere and Trilian who are still using 32-bit DAWs will appreciate the new 'Sample File Server' option for addressing memory outside of a 32-bit host's limits - which greatly improves the headroom users need to load large sounds and more instances in busy sessions and while still keeping the creative flow going. When the 'Sample File Server' is activated in Omnisphere's or Trilian's System Page, the virtual instrument is no longer limited by the memory constraints of 32-bit DAWs. In v1.2 of its STEAM Engine, Spectrasonics has provided practical memory access solutions for both 32-bit and 64-bit users.

Omni Live
At NAMM, Spectrasonics also showed a unique utility iPhone App for enhancing Omnisphere called 'Omni Live.' The application is designed to turn an iPhone (or iPod Touch) into a simple, wireless remote control of Omnisphere's 'Live Mode' page via the touch-screen interface on the small, portable devices. Since Omnisphere's Live Mode already allows multiple sound selection, the iPhone's multi-touch display makes a useful control surface - especially on the stage. Having remote control of the Live Mode page allows a player to sit remotely from their computer, at their MIDI'ed piano, or across the room at a MIDI controller and instantly choose a patch or combination of patches in the Live Mode page simply by touching the patch names on the iPhone display. The patch names are sent from Omnisphere wirelessly back to the iPhone. Setup is very simple, when Omnisphere is running on the computer and the iPhone is connected to the same wireless network, launching the 'Omni Live' App on the iPhone will find the host computer and allow wireless control of sound selection in Omnisphere's Live Mode page. When sounds are selected in Omnisphere, the iPhone automatically gets updated wirelessly.

The new 'Omni Live' iPhone remote control app currently works with Omnisphere on Mac OSX and Windows systems and is available now from Apple's App Store.

Omnisphere has a retail price of $499 US / 379 Euro, Trilian has a retail price of $299 US / 229 Euro, and Stylus RMX Xpanded has a retail price of $399 US / 299 Euro.

Omnisphere and Trilian version 1.2 require Apple OSX 10.5 or later, and Windows XP or later. The Omnisphere and Trilian version 1.2 updates are available now as free downloads for all registered users.